

- #General commander activation code#
- #General commander serial number#
- #General commander manual#
- #General commander code#
- #General commander Pc#
“Hold” and “fortify” denote different levels of defense. “Attack” orders units to engage with their longest range weapons while “assault” sets up short range slaughters. Movement usually follows roads, although routes can be modified with nodes. Six basic regimental and battalion commands are accessed from a button bar or hotkeys and mouse clicks. Ad hoc formations can be created with the old lasso method. The only distinctive divisional function is sending recon out to find the enemy. Forces can also be moved at a divisional level but some coherency is lost. Battalions can be given orders at the regimental level, which allows easier control of units and permits players to choose among four attack postures. One can quibble over some of the terminology, such as calling the Pzkw Mk.

They have the usual health bars for strength, speed, efficiency and supply. Battalions are labeled for their primary and secondary weapons with ranges and effectiveness shown. The unit of maneuver in Watch on the Rhine is battalion level. The usual rattle of small arms and blasts from explosives denote combat. Engine noises confirm movement, and the roar of aircraft engines signal when air operations are possible. Sound effects are used very well and include sounds for wind and precipitation. Air missions look a bit trite with planes coming over in perfect formations. Unit info bars reveal units’ strength, efficiency and supply status along with weapon range. Movement routes and vision/fire/command radii are clearly delineated in color, as are axes of attack. Shell and bomb hits mark the ground with craters. Each battalion can be located and selected by a small symbol over the unit. Zoomed in, the 3D models are extremely accurate and show damage and action such as fire and motion. Units can be shown as 3D models, silhouettes or NATO symbols. A bar across the top gives information about air availability, weather, victory points, and time, and includes a running commentary on events. For larger scenarios, a box displays the side’s order of battle. A bar scale shows the relative distances at every zoom level. Rotation is accomplished using the mouse and left ALT key. The map can be zoomed and rotated at will. Display of unit, town and river names can be turned on and off, although the font here and in the unit info box can be hard to read. Map overlays show supply and area control. If players find this map too busy, they can toggle on a brighter, simpler map. Exceptionally impressive is the differentiation between light and heavy forests. Atmospherics are represented with rain and snow. This map becomes lighter and darker as days progress. The default map is geomorphic showing ridges, hills, rivers, towns, supply dumps and two types of bridges.

The graphics are that rare entity: a packet with features not only elaborate but useful.
#General commander manual#
The manual is detailed, although it was obviously written before the final release by someone whose first language is not English. Hints that appear during scenario loads further aid players. The mouse tip not only explains options but changes to terrain type as the mouse passes over. An illustration of units’ view and fire-radii would have been helpful but not critical. The 60-page manual covers all aspects of the game.
#General commander code#
The second code is also necessary to log into the forum and multi-player server. This rather complicated process is good for three activations.
#General commander activation code#
After the game is booted the first time, players enter an activation code and that goes to a server.
#General commander serial number#
Launch the EXE to install and it asks for a serial number from an email. The download comes in three separate parts: two BINs and an install EXE all go in the same directory. Veteran gamers will ask “Do we need yet another Bulge game? We only have around eighty already!” Developer Games GI, designer Victor Perez and publisher StraGames deliver an emphatic European "Yes!" to that question.Īt this time, Watch on the Rhine is available by download only, although other arrangements are being made. This game is great and sets a new bar for historical real-time games. limited activations, complex multi-play login. Passed Inspection: Great graphics, innovative mechanics, superior play, fine editor.įailed Basic: Hard-to-read font.

World War II: General Commander – Operation: Watch on the Rhineĭesigner: Victor Perez.
#General commander Pc#
World War II General Commander: Operation Watch on the Rhine – PC Game Review By Jim Cobb
